Greetings every one,
I am helping out to guys from Czech Republic with Ultima Online desktop (UI/UX) design. Here are some design documentation and design process.
Reason I made this post because I believe user interface design means much more when you understand how it came.
It’s concept for character profile. Example: When winter arrives then character profile response to season and changes to “Winter” profile. This could make gaming experience more dynamic. More so it could respond to different in game events or to international events. However I think there is almost endless possibilities.
Solutions to fix it – “Minimal design frame” here are few examples:
“Tales of Tasartir” have interesting “Action Bar” for spells. I was trying to create animations. Very basic suggestion for “Action Bar”. (Note: as I mentioned spell icons are created by others.) I hope that Gif animation explains the basic idea.
(One way to achieve this effect is to use png file. Using transparency.)
I apologies I am using “Tales of Tasartir” as background picture but I was very curious how the new game assets trees looks like in game environment. Full article here.
(Note: New post will be available in next Friday )
Thank you for spending your time!
Spread the 💚 if you enjoyed the art and my thoughts.
This will help me to know if to create
and write more of it!